As the Gran Turismo franchise was still clinging to the PlayStation 3 last year, the launch of the PlayStation 4 passed by without a racing title. That launch title was supposed to be Driveclub, the latest effort from Evolution Studios, creators of the Motorstorm franchise. Following a long delay, the game finally arrived on PS4 this month. Rather than offering offroad mayhem, Driveclub aims to position itself as the more accessible alternative to GT and help expand the garage of exclusive racing titles on PlayStation. But even with so much additional development time, Driveclub is an underwhelming experience that lacks in-depth features or engaging content. The debut PlayStation 4 racing title from Evolution Studios barely crosses the finish line. There are decent ideas here, but shortcomings in many areas keep Driveclub well back of a podium finish.
"Its been two years now since the release of Bethesdas grim stealth adventure game Dishonored, which was one of the few titles in recent years to really get people talking. It took stealth (something gamers were accustomed to with Assassins Creed) flipped it in to first person, and put you within engrossing missions with a welcomed level of freedom. Though the overarching story was a point of debate, overall the game was critically acclaimed and in 2012 Peter Hines touted that the studio had just found its latest franchise. Now obviously if something is a franchise we expect a sequel, but thus far not much have emerged to suggest its very far along in development."
VVV: "MXGP: The Official Motocross Videogame has arrived on PS4 with a host of graphical and gameplay improvements, but those expecting it to run at 60 frames per second are in for a disappointment: we can confirm that, like MotoGP '14, MXGP is locked to 30 fps on PS4 compared to 60 fps on PC. Currently, then, it seems that Project CARS is the only racing game targeting 60 fps on PS4 if frame rate is a deal breaker for you. However, the upside to this is a notable increase in the number of opponents from 16 to 22, making the races much more packed, intense and authentic, and therefore more representative of the real world championship."
The Games Cabin - "After a solid 600+ hours with Awesomenauts, I'm finally ready to write the review that the world needs and deserves, but probably doesn't want. Awesomenauts originally released on the Xbox 360 and PS3 back in 2012 with a PC release following shortly afterwards. Fast forward two years and we're able to play Awesomenauts on the PS4 with an Xbox One release slated for early 2015."